Since Checkstyle 3.2
Checks cyclomatic complexity against a specified limit. It is a measure of the minimum number of possible paths through the source and therefore the number of required tests, it is not about quality of code! It is only applied to methods, c-tors, static initializers and instance initializers.
The complexity is equal to the number of decision points + 1
.
Decision points: if
, while
, do
, for
, ?:
, catch
, switch
, case
statements and operators &&
and ||
in the body of target.
By pure theory level 1-4 is considered easy to test, 5-7 OK, 8-10 consider re-factoring to ease testing, and 11+ re-factor now as testing will be painful.
When it comes to code quality measurement by this metric level 10 is very good level as a ultimate target (that is hard to archive). Do not be ashamed to have complexity level 15 or even higher, but keep it below 20 to catch really bad-designed code automatically.
Please use Suppression to avoid violations on cases that could not be split in few methods without damaging readability of code or encapsulation.
name | description | type | default value | since |
---|---|---|---|---|
max | Specify the maximum threshold allowed. | int | 10 |
3.2 |
switchBlockAsSingleDecisionPoint | Control whether to treat the whole switch block as a single decision point. | boolean | false |
6.11 |
tokens | tokens to check | subset of tokens LITERAL_WHILE , LITERAL_DO , LITERAL_FOR , LITERAL_IF , LITERAL_SWITCH , LITERAL_CASE , LITERAL_CATCH , QUESTION , LAND , LOR . | LITERAL_WHILE , LITERAL_DO , LITERAL_FOR , LITERAL_IF , LITERAL_SWITCH , LITERAL_CASE , LITERAL_CATCH , QUESTION , LAND , LOR . | 3.2 |
To configure the check:
<module name="Checker"> <module name="TreeWalker"> <module name="CyclomaticComplexity"/> </module> </module>
Example:
class CyclomaticComplexity { // Cyclomatic Complexity = 11 int a, b, c, d, n; public void foo() { // 1, function declaration if (a == 1) { // 2, if fun1(); } else if (a == b // 3, if && a == c) { // 4, && operator if (c == 2) { // 5, if fun2(); } } else if (a == d) { // 6, if try { fun4(); } catch (Exception e) { // 7, catch } } else { switch(n) { case 1: // 8, case fun1(); break; case 2: // 9, case fun2(); break; case 3: // 10, case fun3(); break; default: break; } } d = a < 0 ? -1 : 1; // 11, ternary operator } }
To configure the check with a threshold of 4 and check only for while and do-while loops:
<module name="Checker"> <module name="TreeWalker"> <module name="CyclomaticComplexity"> <property name="max" value="4"/> <property name="tokens" value="LITERAL_WHILE, LITERAL_DO"/> </module> </module> </module>
Example:
class CyclomaticComplexity { // Cyclomatic Complexity = 5 int a, b, c, d; public void foo() { // 1, function declaration while (a < b // 2, while && a > c) { fun(); } if (a == b) { do { // 3, do fun(); } while (d); } else if (c == d) { while (c > 0) { // 4, while fun(); } do { // 5, do-while fun(); } while (a); } } }
To configure the check to consider switch-case block as one decision point.
<module name="Checker"> <module name="TreeWalker"> <module name="CyclomaticComplexity"> <property name="switchBlockAsSingleDecisionPoint" value="true"/> </module> </module> </module>
Example:
class CyclomaticComplexity { // Cyclomatic Complexity = 11 int a, b, c, d, e, n; public void foo() { // 1, function declaration if (a == b) { // 2, if fun1(); } else if (a == 0 // 3, if && b == c) { // 4, && operator if (c == -1) { // 5, if fun2(); } } else if (a == c // 6, if || a == d) { // 7, || operator fun3(); } else if (d == e) { // 8, if try { fun4(); } catch (Exception e) { // 9, catch } } else { switch(n) { // 10, switch case 1: fun1(); break; case 2: fun2(); break; default: break; } } a = a > 0 ? b : c; // 11, ternary operator } }
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